That Shrinking Feeling

There’s a moment in George Orwell’s ‘Nineteen Eighty-Four’ where the protagonist learns that the chocolate ration is being increased to twenty grams a week. He remembers, quite clearly, that the ration was reduced to this level shortly before and he wonders if he’s the only person who can see through the propaganda.

Thus, we are introduced to doublethink.

Seventy-five years on from the publication of that novel, we no longer have to worry about rationing1 but it seems that many manufacturers demand a certain amount of doublethink from us.

I refer to shrinkflation, a ‘hidden’ form of inflation whereby manufacturers reduce the size of the product while maintaining the same price. They choose this instead of increasing the price of the product because that would be evident to more consumers. In shrinkflation, the absolute price of the product doesn’t go up, but the price per unit does. Since most people do their shopping in terms of item count (“two jars of peanut butter; one packet of marzipan; packet of dishwasher tablets…”) they don’t always notice that they’re getting less product. Only later do you dig into the jar of peanut butter and find that it has a big indent that’s robbed you of a serving or two.

Heinz salad cream, showing the reduced quantity in the new packaging.
Shrinkflation in action. New and… uh, improved?

Shrinkflation is all around us. If the brand of kitchen roll that you buy seems more svelte than before, it almost certainly is: perhaps giving you fewer sheets isn’t a great way to reward your loyalty, but it maintains a healthy profit margin. You, the consumer, have to tighten your belt but you can be assured that the manufacturer and their shareholders will do that only as a last resort.

Perhaps we could say that the reason we’re getting less for our money is “because of inflation”, but that would be to confuse cause and effect. Giving customers less for their money isn’t a consequence of inflation: it is inflation.

There are, obviously, some reasons why things have become more expensive. China’s COVID vaccine doesn’t work properly and whole cities have endured multiple lockdowns that have caused scarcity of manufactured goods such as car and computer parts; Russia’s shameful war with Ukraine had immediate consequences for the price of wheat, too – and there are knock-on effects: when grain is expensive, eggs become expensive… and so on. Will pricing and sizes will return to normal when the constraints ease, though? I doubt it.

Shrinkflation, though, is a dumb corporate response for two reasons. Firstly, where will it end? You can’t keep on downsizing products indefinitely because sooner or later they’ll become a laughing stock. Kit-Kat Chunky, for example, is a lot less chunky than hitherto. We have to assume that the creation of the ‘Chunky’ brand was expensive, so it’s a shame to spoil it via miniaturisation. Customers aren’t stupid.

2014 Kit-Kat Chunky2019 Kit-Kat Chunky
Length110mm110mm
Width33mm30mm
Height20mm18mm
Calories247203
Weight48g40g
You want hard facts? Allow me to serve up a little bit of Kit-Kat Kryptonite. (Always remember W. Edwards Deming: “Without data, you’re just another person with an opinion.”)

The second reason why shrinkflation is a bad strategy is partly economic and partly environmental. Consider the square-cube law, originally described in 1638 by Galileo Galilei in ‘Two New Sciences’2. It states that as a shape grows in size, its volume grows faster than its surface area… or to turn it around, if we shrink an item, we don’t shrink its wrapping by anything like as much.

For example, here’s a fictional case. Imagine that ScamCo sell a cube of chocolate with a volume of 8cm3, two centimetres on each side. If ScamCo decide to make a new “bite-size” product that’s one centimetre on each side… the volume and weight of the product has decreased to an eighth of the previous one, but the surface area of the product (six times 2×2 in the original product becomes six times 1×1 in the new) is fully a quarter of the original – plus whatever is needed for seams and offcuts. Thus, packaging – the useless part of the product that we throw away – is a greater share of the total when the product shrinks. That’s the square-cube law at work: you might save some money on chocolate, assuming your customers will stand for it, but you won’t save much on packaging.

In a world where everything becomes bite-size, humanity will produce a lot more plastic waste.

Manufacturers might try to tell you that the products’ miniaturisation is a consequence of the government’s efforts to reduce child obesity – an effort that’s at least as old as the century, incidentally – but that doesn’t explain why a bottle of fabric softener has become slightly smaller. Everything is shrinking!

New style Toblerone bar with minimal chocolate content
Looks like the manufacturer has decided that we’re stupid…

The square-cube law strikes again: a bottle of detergent is typically a smooth, kind of ovoid shape. Wrapping a few hundred of them in secondary packaging and stacking them (and all the air gaps between them) on a pallet becomes less and less efficient as the product gets smaller – which means that the high cost of the product becomes higher still, due to the increasingly challenging transportation and storage. Inflation causing inflation.

That might seem ridiculous, but I’m reminded of Douglas Adams’ economic theory of the Shoe Event Horizon. It’s entirely possible for humans to act logically but produce a stupid outcome as a consequence.

In logistics, the term ‘shrinkage’ is used to refer to losses such as spoilage and theft. Perhaps the customer should now worry about shrinkage, too, as they’re being robbed blind! There’s a related though less-used term, too: ‘skimpflation’ is where the quality of products is reduced in order to maintain profit margins. If you find that the quantity of your breakfast cereal hasn’t been reduced, you might still find that it has less fruit in it and more carbohydrates; chocolate, similarly, is becoming largely unfamiliar with the cocoa bean and more acquainted with corn syrup, vegetable oil, and high fructose corn syrup. Fans of real chocolate hate the cheap stuff.

Myself, I’ve all but given up on chocolate. I don’t see much point in eating the low-quality stuff3 at inflated prices and I’d rather have a very occasional bite of dark chocolate that still tastes like it ought to. I’ve taken to snacking on peanuts during the day, in a living demonstration of what economists call the own-price elasticity of demand: when prices are high, some people do without… but if I’m choosing to go without various things nowadays (being a fifty-something professional, entirely debt-free and generally thought of as “comfortable”) I can only imagine what the situation is like for those in more straitened circumstances.

Consumers are having a hard enough time coping with the cost of living, without regularly being lied to and sold more packaging than they need. There’s no end in sight for the shrinkage scam yet, though.


More on Shrinkflation… some articles I found that might interest you:

  • CNBC revealed that 64% of consumers are worried about it (Konish, 2022).
  • The Office for National Statistics (2019) was already well ahead of this, and well-placed to tell you just how many products in the UK are getting smaller.
  • Harvey (2021) discusses the five ‘cost-management tools’ that Unilever use.
  • For NPR, a nice piece by Rosalsky (2021) who called it “Inflation’s Devious Cousin.”


1 In the UK, the rationing of confectionery ended on February 4th 1953 – an astonishingly long time after the Second World War, but that’s another story.

2 Back when I was a researcher, we used to have an unofficial competition where we would try to work in the oldest source. Nerds…

3 Cadbury’s Creme Eggs were always vile, so the change from six eggs in a box to five hasn’t inconvenienced me at all… but who ever heard of buying eggs in fives?

Hopping Mad: “riding the rails” in the 21st century

For a few weeks, I’ve been doing some research (just desk research…) on the subject of freight hopping: something I’d never heard of until I received a video recommendation from YouTube. This is a crime, pastime or way of life (opinions vary) with a long history and a great deal of present-day relevance.

Join me, as we ride with Jim (‘Stobe the Hobo’), Mark (‘Hobo Shoestring’), Dave (‘Brave Dave’), Owen (‘RanOutOnARail’) and others.

Freight hopping is where you conceal yourself aboard a railway wagon that’s meant for cargo, either boarding it while stationary or hauling yourself aboard as it rumbles past… and hope that it’s going somewhere useful. You might be surprised to learn that this isn’t just a plot device in action movies, but something that really happens… a lot. You might not fancy your chances of climbing aboard a train that’s a mile long and three times as tall as you (four times as tall, if you’re Tom Cruise…) but there is a subculture for whom this isn’t a desperate act, but just another day at the office. It’s not something that’s going to take off in the UK – our trains are too short and our security generally too tight – but in the wide open spaces of North America it has proved impossible to stamp out.

Yes, I’ve found a mode of transport even cheaper and more uncomfortable than Ryanair. Please don’t tell Michael O’Leary because he’ll only get ideas… but if it’s good enough for Jack London and Ernest Hemmingway, who knows?

The supply network is more complex than most of us can imagine. Perhaps your daily bread comes from the corner convenience store, but the flour probably comes from the endless wheat fields of Canada. The process by which it reaches us is ponderous, grimy, under-appreciated and essential. There’s so much that we never get to see… but some people do. They’re breaking the law, they’re risking life and limb and they probably smell none too good when they’ve been living rough for a week or more – yet many people envy those who ride this way.

In fact, why are trains in general so fascinating, for so many people? I asked Google and got a lot of different answers. The power; the speed; a yearning for adventure; nostalgia; the mystery of a profession with its own skillset and language; childhood memories.

Child playing with toy trains

Railway enthusiasts start young! [Image: pexels.com]

I thought that Ann Litz, who describes herself as an “obsolete librarian” (and who, I should clarify, has no known connection with freight hopping) put it best:

Trains are fascinating because freight trains are an increasingly rare sight in the truck-oriented United States, and because every kid-at-heart knows the ritual:

A half-mile away a whistle shrieks. Red lights begin to flash. The barrier gates bedecked with white wooden strips like ribbons drift down.

How many locomotives are there at the front? Two? It’s gonna be a long train!

Quick, put your hand in the air and yank it down again. The engineer will blow the horn for you.

Coal cars, black tankers full of oil or corn syrup, cattle cars, box cars that might or might not be harboring mysterious stowaways. Meaningless graffiti from hundreds of miles away.

Flatcars with huge rolls of steel like toilet paper for giant robots.

More coal cars. Who uses that much coal?

You can kind of see the end now. The locomotive whistle sounds again, from very far away.

Sometimes there’s a caboose, and sometimes there’s a guy riding the outside of the caboose. Wave. Maybe he’ll wave back.

Up to a point, that romanticism makes a lot of sense, and there are railway enthusiasts of all ages. “Railfans”, if you’re in North America… but to choose to sneak aboard a freight train and ride it to places unknown? That requires more than mere enthusiasm, I suspect.

Freight hopping has probably been around almost as long as the railway itself, but it’s become much more visible in the age of social media – and technology hasn’t merely served to record the act, but also to facilitate it. Modern-day hobos use a radio scanner to listen in on communications while a train is being shunted together; they use Google Maps on a smartphone to study the security arrangements at goods yards, to track their progress while in transit and to choose where to disembark; some use crowdfunding services such as Patreon or GoFundMe, receiving sponsorship in return for documenting their travels.

To the travelling men of the Great Depression – the people that you can probably picture best if you think of a John Steinbeck novel – the life of a professional hobo in the 21st century would be completely incomprehensible. This really struck me when I saw ‘Brave Dave’ charging a couple of ’phones with a solar panel as he exchanged messages with friends, talking to camera and reporting his progress as he went. Compared to the experience of earlier generations, you might as well be zipping around in a flying saucer.

This business of crowdfunding raises a moral question: if you donate a few dollars to one of the professional hobos, are you doing a good deed such as funding their next meal… or are you encouraging them to keep on risking their lives, for your entertainment? Perhaps that question should have a simple answer… but freight hopping videos are compelling!

Brave Dave’s feature-length film in four parts details a journey across the vastness of Canada – and it’s better than most of the things they put on television nowadays. Videos made by Stobe are invariably funny and the piano accompaniment (his own) is first-rate. With ‘RanOutOnARail’ you get some excellent camera-work and railfans get to see things from a new angle, while the videos from Shoestring’s marathon career as a hobo are basically a love letter to the railway – and his short-lived blog was great, too. (I suspect he knows more about the operation and deterioration of the North American rail network than many of the people who work on it.)

Some railway staff clearly turn a blind eye to freight hopping, and even “the Bull” – the railway police – seem to vary in the degree to which they enforce the law. Some freight hoppers tell tales of having been made welcome by railway staff – given food, information and money… while on another leg of their journey they’ve been busted and have spent two weeks or more in jail. The risk and the apparent randomness of this seems merely to add spice to their adventures. In at least one film, ’Stobe’ appeals to viewers that they shouldn’t leave any evidence of their presence, when freight hopping. He says this having boarded the unoccupied cab of a locomotive at the rear of a train; a distributed power unit or DPU. If you’re going to trespass on the railway, I suppose you might as well ride in style and comfort! Still, who among us would have imagined that a locomotive’s cab isn’t normally locked? It’s clear that you can learn a lot about the rail network from people who should never have been there at all.

These aren’t the people who we lump together and call the homeless. To use a line that I liked from Fisher Monroe’s Hitchhiking Blog, they’re not on the streets; they’re on the road. The rails, in fact: those parallel lines that meet at infinity, stretching further than the eye can see and always promising new experiences and greener pastures.

In the early eighties, Ted Conover wrote ‘Rolling Nowhere’ – perhaps the definitive book on freight hopping, detailing some of his adventures. Then he revisited the subject for Outside magazine in 2014, after his son asked to be shown the ropes. Wrestling with the anxieties he had never felt with other travelling companions, Conover nonetheless managed to deliver the requested adventure. In doing so, he achieved a longitudinal study that shows how America’s unofficial transport network is changing. Boxcars and autoracks are more secure than hitherto; relatively few of the flatcars that carry intermodal containers have a recessed ‘well’ in which a rider can stay concealed. Many modern railcars have no real floor, obliging the hobo to stay awake. To make use of such a car is called “riding suicide” – for obvious reasons.

Riding Suicide: travelling in a rail car that doesn’t have a complete floor

Riding Suicide: NOT recommended!

‘Grainers’ are generally a better prospect: the tank that holds the grain is angled so that it can be drained from a single point. The steel structure of the wagon typically has large holes where a couple of riders can hide from sight and shelter from the worst of the weather. It’ll be filthy, of course; scorching hot in summer and freezing cold in winter; noisy enough to cause hearing loss and the jolts and vibrations are very uncomfortable, too. You may be robbed or assaulted by another hobo, and in years gone by you could have expected a beating from railroad employees as well.

A freight hopper is seen inside the structure of a ‘grainer’

Savvy freight hoppers occupy spaces within the structure of a ‘grainer’. [Image from here]

 

Basically, there are a hundred reasons why you shouldn’t ride the rails.

Probably the only reason why freight hopping is still possible today is underinvestment in the railway network. Train crew sizes have been cut and the staff that remain have enough to worry about. Equipment hasn’t been updated: the infrared cameras and other sensors that could easily detect an illicit rider are few and far between. Fences don’t get mended and radio communications still aren’t encrypted. Meanwhile, freight volumes are growing and freight hopping is set to continue.

Deaths among railway trespassers are on the rise, too. According to the Federal Railroad Administration in the USA, 888 people died due to train-related incidents in 2017. Some of those cases involve unrelated issues such as vehicles on crossings being struck by trains, but an astonishing 575 people were categorised as killed while trespassing. Even if we discount cases where the coroner recorded a verdict of deliberate suicide, we’re still looking at a death a day. The constant background noise level of death on the American rail network is simply staggering. (The published figures make no distinction between those walking on the tracks and those who were freight hopping.)

The autumn of 2017 was a bad one for some of the freight hoppers that I have introduced, above.

Our token British freight hopper, ’Brave Dave’ flew to Canada – only to find himself the subject of an outstanding arrest warrant, written out by CP Rail Police in Saskatchewan as a result of his earlier adventure. He’s barred from entry into Canada and the USA for ten years.

‘Shoestring’ disappeared for a time, causing considerable concern among those who subscribe to his YouTube channel. (It’s nice to think that the fate of a self-described ‘hobo’ matters to so many people – something that would have been unlikely before the Internet era.) When Shoestring reappeared it was with the news that he’d suffered a serious accident, costing him two fingers from his left hand and requiring a stay in hospital. Leaving a moving train is dangerous, even to a highly experienced rider.

‘Stobe the Hobo’ died that same autumn. His body was found on the tracks near Baltimore and the circumstances of his death are unclear, although the injuries reported are consistent with his being caught on a train and dragged. He was thirty-three years old.

The big loads are still moving from city to city, though… and you can bet your bottom dollar that where there’s a freight train being put together, there’s a person (or more than one) camped out under a bridge, waiting until it’s dark enough to slip aboard.

And you know what? I understand the temptation.

A pallet order card

Mastering the Logistics Game

The watchword for UK educators, nowadays, is employability. We need to ensure that our students have better prospects as a result of the time they spent with us (not least because of debts that they commonly acquire during their studies) but how do you prepare a student for a career as a supply chain professional?

The Very Enterprising Community Interest Company think they have the answer – along with a pretty silly name, obviously – and their solution is an educational board game, Business on the Move.

Will we end up calling it BOTM, for short? Not on this blog… but school kids everywhere probably just started sniggering.

Every once in a while there’s an article (e.g., this one) in which those in the know fret that children didn’t know where their food came from. Inner city kids are horrified that eggs come out of a chicken’s backside, that vegetables grow in mud and so on. Trouble is, it’s not just food: young people are hazy on where manufactured goods come from, too – and how they are made to arrive. That’s where Business on the Move comes in: the game’s creators (Andy Page and Patricia Smedley) have used it with children as young as nine, which is pretty clever when you consider the complexity of the real-life systems that it represents.

Game board with vehicles in place

Planes, trains and automobiles. Oh – and ships.

This is a big game, in a big box that’s bursting with supply chainy goodness! Literally, in the case of my copy, which was damaged in transit. Plumbers have leaky taps; supply chain professionals have bad logistics. In fact, the whole game is an embodiment of the global supply chain that it describes: a sticker on the edge of my box reports that it was made in Ningbo, China (a quick shout out to old friends at the University of Nottingham in Ningbo…) so the game was imported in just the same way that the little counters on the board make their way from China to the UK.

Business on the Move - contents may settle in transit!

My copy of Business on the Move arrived somewhat scrambled, but the game box was the only casualty. With a somewhat squishy box measuring 61cm by 44cm, this isn’t a game that I’m going to be taking with me to Botswana on teaching trips.

In Business on the Move, virtually everything comes from China. There is a single domestic manufacturer, “the UK Factory” on the board but it comes into play only rarely, on the turn of a card. That’s a little unfair because UK manufacturing has grown tremendously in productivity: the “decline” of British manufacturing has really only been one of employment – not output.

UK Manufacturing output

UK manufacturing output [source: ONS via this BBC article]

At this point, let’s have a look at what you get for £60, plus shipping. The first thing we have to do is pause for a giggle at the world map that completely omits the Americas. (Are the authors getting the Americans back for the map in Avalon Hill’s ‘Diplomacy’ – the one that famously refers to the whole of the British Isles as ‘England’?) Beneath the game board, we find a large collection of counters that players of all ages will be itching to play with, featuring containers that fit into trucks and trains – although, sadly, not aboard ships and aircraft.

Detail from the centre of the Business on the Move game map

It’s like Christopher Columbus never sailed west: Business on the Move omits the Americas.

Closeup of the contents of the box

You get a lot of bits and pieces in Business on the Move: probably more that you’ll ever need, which is useful for a classroom setting where a few bits can be lost over time.

In game mechanics, Business on the Move is reminiscent of an old fantasy quest board game called Talisman, in that it features a board with looped, concentric playing areas where the player can choose to move either clockwise or anticlockwise after the dice are thrown. It’s a simple but workable system. In this game the player must declare at the start of their turn that it will be an ‘air and sea turn’, or a ‘road and rail turn’. The fairly simplistic air and sea stage involves bringing containers of goods from China to the UK: aircraft take a direct route and are likely to arrive sooner, but each only delivers a single container’s worth of goods. When a ship arrives in the UK, it delivers three containers of goods.

(Yes, the idea that a container ship carries only three times as much as an aircraft is ludicrous, but it’s a game. You’ll need to tell yourself that from time to time as you buy cargo ships for £20,000 and aeroplanes for £30,000, but it’s really no worse than buying Whitehall for £140 in Monopoly, and building a house on it for a hundred quid…)

Having purchased any new vehicles and paid for their upkeep (more on this later…) you’re almost ready to “roll your dice and move your mice”, as board game enthusiasts say. First, you must take a card, and again these are split into ‘air and sea’ or ‘road and rail’. These introduce a random element, detailing events such gridlock on the roads, piracy on the high seas, or the opportunity to buy an extra vehicle at a reduced price. At last it’s time to roll the dice: the number thrown matches the number of vehicles that are eligible to move, up to a maximum of four. All are thrown at once, and the player chooses how to allocate the results between those vehicles.

These aren’t standard dice, however. Instead of generating a number from 1–6, these only go up to five, with an additional result of ‘CO2’ – which is somewhat like rolling a zero. The player is then given the option of paying £5,000 to purchase carbon credits, permitting a result of ‘CO2’ to be re-rolled. It’s a simplistic system – all goods movements are assumed to have the same carbon footprint – but it’s good to see that the contribution logistics makes to climate change isn’t introduced in some game variant or optional rule: it’s built right into the fundamentals of the game.

Carbon credits game mechanic

When a ‘CO2’ result is rolled, the player can pay into a carbon credits system for another chance to move. Later, a player may be able to collect the accumulated carbon credits money.

Players will always begin with an air and sea turn, because all goods start in China. Will you choose to buy pricey aeroplanes with their limited cargo capacity, or will you choose the slower but more capacious ships? Will you buy some of each, reasoning that if certain random events mean that one kind of vehicle is delayed or sent back to base, the other one still has a chance of getting through? This is an example of the strategic decisions that players face as they play through the game. Some such dilemmas aren’t always terribly realistic: after all, most real companies don’t find it necessary to own a vehicle of any sort in order to get a container to the UK: they leave that job to a third party – and pay a bit less than you end up paying in the game, when you take all the risks yourself.

Logistics was never so multimodal as it is in Business on the Move: the Green player is supposedly Eddie Stobart… but this is a parallel universe incarnation of Eddie Stobbart where the company is also a shipping line and/or an airline. It would make more sense if players were able to negotiate deals to carry each other’s cargo, or to have a non-player entity take on some elements of the overall logistic system, but… it’s a game. By forcing players to move goods at both the intercontinental and national level, a more educational experience results.

With the goods now sitting at ‘Container Handling’ it’s time to get them on their way to the recipient. A player’s obligations to deliver are shown on cards with the CILT logo: for example, £30,000 will be received for delivering a container of microwaves to Tesco Extra, or £12,000 for delivering cuddly toys to Home Bargains. This is a nice touch because the anonymous container token can become something recognisable, that players feel a connection with. They get a sense of achievement in addition to some money.

Will the player choose to buy a train, or a fleet of trucks? Vehicle pricing continues to be artificial, with a train costing £40,000… and again, who actually buys trains? You’d pick up the ’phone and call Freightliner to get your goods moved, surely?

Rail transport is going to end up with a bad reputation because trains are relatively expensive, and a train only moves twice as much cargo as a truck. They move around the board slightly faster (fewer spaces on the inside track) but this advantage is dissipated by the need to move goods onwards from the railhead with a truck: trains seem like a bit of a bad bargain. Upon each turn, either ‘air and sea’ or ‘road and rail’, players have to pay for the upkeep of all relevant vehicles at £2,000 per vehicle – which includes those that you no longer have a use for. Since goods going overland must complete their journey by road, trains are going to be dead weight at least some of the time, and there’s no mechanism within the rules for selling off an asset that isn’t working well.

The game can be played at varying levels of detail because the rules are split into seven distinct levels: you can get players started quickly and then introduce more realism later. At the most basic level a ship that arrives at ‘UK air and sea terminals’ is immediately converted into three containers, and the vessel is sent to the company base, ready to be reused. There is no requirement to sail back to China… but since the basic game is a race to deliver four containers of goods, there isn’t much more sailing to be done anyway. Some of the simplistic game mechanics are addressed as the level of complexity is ramped up in subsequent games. For example the Monopoly-style business of handling money in the form of high-value banknotes is done away with in later games, in favour of company accounts: this will be great for our module on finance and decision making. At another level comes the opportunity to take “pallet orders” instead of container lots: containers are split into three pallet loads at distribution centres and then sent on for final delivery. With this comes the option of buying into a pallet pooling scheme… or not. Real-life decisions reflected in a board game: excellent!

Some other simplifications remain throughout the game’s seven levels, though. Insurance could have been made interesting, but instead it’s a mere vestigial stub of what it might have been. Buying insurance costs £5,000 regardless of how many vehicles you have and what cargo they might be carrying. Insurance is not per-period but lasts indefinitely, until a claim is made: you hand over the card when you invoke the insurance to avoid certain mishaps. Having handed over the insurance voucher, you’re in the clear. Given that a vehicle costs at least £20,000, the uninsured player would be daft not to renew their insurance at the start of the very next turn. The message that you’d be wise to take out insurance is valid but in a system as simplistic as this, it’s reduced to a no-brainer. (We’ve been teaching a lot more about risk and the value of insurance, just using Monopoly.)

A simplification that I really find it hard to like is that any container can satisfy any one order – there’s no such thing as traceability. If you lose two containers off your ship in a storm, for example, it’s a very non-specific setback. You haven’t lost the consignment of lipgloss, push chairs, laundry detergent, or whatever: you can move any one of your remaining containers to any destination represented on one of your orders cards and collect some money. Thus, on a bad roll of the dice you might still manage to make a short move and declare that the goods have arrived at Home Bargains – or on a good die roll you could forge on up the board towards Marks & Spencer and a more valuable payoff – with the same container. Real life doesn’t work like this. Or have we invented Shroedinger’s shipping container, where the contents are undetermined until it is opened? Fascinating.

An ‘air and sea’ event card

I lost some containers, swept off one of my ships in a storm – or would have, but the “i” symbol denotes an event where my insurance can be invoked.

Actually, we need to talk about Marks & Spencer. Clearly, they sponsored the development of the game – just as a lot of organisations did: the game positively drips with logos. That was a good way to fund the game’s development, I suppose, but why were Marks ’n’ Sparks allowed to feature on the board in three places? The distinction between ‘Your M&S’ on the north side of the board and ‘Your M&S Online – Mobile’ on the west side is insufficient – in fact just plain confusing. It could lead to frustrating mistakes, or even accusations of cheating. Perhaps M&S have convinced themselves that they really do have three distinct, strong and popular brands… but it doesn’t work for the purposes of a board game. Fortunately, such a problem is easily remedied with some laser printed stickers: simply replace the indistinct or unfamiliar logos on the board and on the order cards with those of a different organisation. I thought it would be nice to have IKEA in the game: everybody likes IKEA. A lot of the entities represented in the game don’t really have a recognisable brand in the eyes of the common man. If you’re already a supply chain professional you might know who Bisham Consulting are, but for most players the game would be far better if the container of goods went to a well known recipient like Toys ‘R’ Us or B&Q – neither of whom are represented. (You might object that I’m covering up the logos of the sponsors that made Business on the Move possible, in favour of companies that didn’t, but so what? They sponsored the Very Enterprising Community Interest Company – not me and my teaching.)

Two orders with different destinations, but very similar logos

Weak differentiation between objectives could cause players some frustration.

Before we leave the subject of Marks & Spencer (having replaced two thirds of their territory on the game board with something more distinctive) one thing that needs to be discussed is the notion of importing foodstuffs from China. With the apparently endless succession of food scares and scandals coming out of China, food from that source is thankfully rare in the UK. The Food Storage & Distribution Federation are mentioned on a few cards, but these can be picked out and disposed of easily enough. One of them is a bit silly anyway, in that it implies that all containers in the game are temperature controlled.

None of these gripes should be seen as insurmountable problems with Business of the Move: unless you’re competing in the world championships[1], you should always feel free to fix anything that you don’t like in a board game. Out of the box, Talisman (mentioned earlier) is a pretty awful game – but if you throw out certain cards that wreck the game mechanics and make a few other tweaks, it can be improved no end. Few people play Monopoly according to the rules as written. Similarly, Business on the Move is a very promising kit of bits: it has a few quirks, but nothing that can’t be fixed with ease.

Surprisingly, I have been unable to find a web-based forum that allows owners of the game to share experiences, and perhaps resolve the occasional ambiguities that are found within the rules. Perhaps the Very Enterprising Community Interest Company don’t have the resources to moderate a forum, but it seems a major oversight in these days of Web 2.0. (If you can find an online community that discusses how to get the best out of the game, please let me know?)

Meanwhile, I think one of the best ways to resolve the limitations of the game will be to have the students take care of them. For example, after introducing the students to the game, why not turn them loose with instructions to write rules for a game variant of their choice?

One thing a modified game might benefit from is rules for vans. If you’re playing the variant where you get to split a container into three pallet-loads for different recipients, it’s a shame that you’re left delivering those pallet loads using the standard truck: a fleet of vans could be made to dash off in all directions. Other student projects might add a set of rules that address warehousing, or replace the simplistic rules for insurance with something that teaches more about risk and decision management. How about adding a ‘nearshoring’ option whereby the player gets to consider procuring goods from the European Union – less profitable but with items available sooner? You could have UK manufacturing play more of a role, too.

Business on the Move needs a few tweaks to really get the best from it, but it’s oozing with possibilities.

 

 

 

 

[1] If ‘World Championships’ and ‘board game’ seems too embarrassingly nerdy, bear in mind that the Monopoly World Championship is played with real money – winner take all.

Faster than a Speeding Bullet

I was doing a bit of teaching recently, and we turned to discussing speed of delivery as a basis for competition. We watched one of the Next TV advertisements where they promise next-day delivery (subject to some fine print) and show off what appears to be a somewhat fictionalised supply chain.

See what you think of the implausibly shiny supply chain, where the chosen dress is apparently untouched by human hands, automatically wrapped on demand before being whisked on its way to the customer along roads that feature no other traffic, just a fleet of modern and clean Next delivery trucks.

Hmm. And yet this is a good strategy for online retail. You can’t really advertise the quality of the fabric, because the buyer can’t touch it. You can’t offer alterations or made-to-measure flexibility, because you can’t touch the customer. So what does that leave? Price-based competition is always going to hurt… so speed is the logical choice. Next day delivery (six days a week, subject to stock and courier availability, as the weasel words at the bottom of the screen explain) is an impressive thing to deliver.

Amazon went one better, and moved towards same-day delivery, in some cities… and then they went better still, if speed is your thing, with ‘Prime Now’, for one-hour delivery.

Stephen Armstrong for the Guardian was unimpressed when he tried ‘Prime Now’ in June 2015, finding the website glitchy and ultimately failing to get the goods. A little over three months later, Steve Myall for the Mirror got a delivery of groceries in 39 minutes. (Regular readers of Capacify might find their hackles rising at Myall’s statement, “Everything was in a paper bag so no environmental concerns.”) There was a minimum spend, and the cost of delivery was £6.99 plus an optional-but-included-as-standard £2 tip for the person making the delivery.

Andrew Hill for the Financial Times drew a valuable historical comparison with Victorian efforts to achieve fast and cheap parcel delivery services in London, concluding that the same factors that caused the London Penny Parcel Delivery and Automatic Advertising Company to disappear without trace are still in force.

Now, there’s always the risk of being proved wrong, but I think that the pursuit of speed has gone about as far as it can go. The logistic control and coordination required for same day delivery are impressive – even amazing – but if ‘within an hour or two’ becomes the new norm, it’s no longer a basis for competition: it’s just a qualifier. That leaves companies with additional expense to recoup, while chasing the same business as everybody else… unless this spells the end of the high street, and the market town.

Beverley, Yorkshire

Does same-day delivery spell the end of the British high street?

Is that a good thing? Is this what citizens want?

Then there’s the big rival: delivery at the speed of light. When I was a teenager, I’d occasionally buy computer games by mail, so as to save money. The first few cheques I wrote were all for mail order computer games, and the advertisements always advised the customer to “allow 28 days for delivery”, which led to a lot of wistful days spent waiting for the postman to come. Nowadays, if I wanted a computer game it would come from an ‘app store’, no disk or postage required. As soon as I click ‘buy’, the download can begin.

Computer game on cassette

Back in the days when it took six minutes to load 48K of data off a cassette, it took up to four weeks to get the cassette in the post.

I told my students that there was once a plan to deliver post by guided missile. That got a laugh, but it’s entirely true. Some research (and this excellent history by Duncan Geere) revealed that rocket mail has actually been attempted quite a few times, over the years. There were proposals to use artillery for postal delivery as early as 1810, and later in the century Congreve rockets were used in an experimental postal application in Tonga, although the residents ultimately floated their post on the sea instead (just as the people of St Kilda did). Then there was Herman Oberth (1894 – 1989) the rocket enthusiast who advocated rocket mail from 1927. Countries experimenting with rockets for post in the 1930s included Austria, Germany, the United Kingdom, India and the United States.

This business of pyrotechnic postage appears to have been common enough to give us a new word: astrophilately, meaning stamp-collecting relating to post that has travelled via rockets and missiles. Honestly!

Cover flown on space shuttle mission STS-8 and sold to the public after landing.

Astrophilately. All the cool kids are doing it.

This was in no way a precursor to the web-based e-mail called ‘RocketMail’, originating in 1996 and subsequently bought out by the ill-fated Yahoo, although perhaps with rocketmail.com they were trying to achieve a blend of retro-cool and futuristic.

Meanwhile, things had got serious. In June 1959, a Regulus cruise missile containing mail in place of a warhead was launched by a Navy submarine, the USS Barbero. US Postmaster General Arthur E. Summerfield witnessed its arrival, commenting: “before man reaches the moon, mail will be delivered within hours from New York to California, to Britain, to India or Australia by guided missiles. We stand on the threshold of rocket mail.”

Let’s not smirk too much at the Postmaster General: we have the unfair advantage of hindsight – and it was nice to see a cruise missile employed in such a ‘swords to ploughshares’ fashion: for the next five years, the Regulus missiles carried by the USS Barbero and her sisters constituted the US Navy’s nuclear deterrent force.

Regulus cruise missile launch

USS Barbero’s twin, the USS Tunny, launching a Regulus cruise missile. The Navy called their first and only postal experiment ‘Missile Mail’.

One organisation that needs a different kind of missile mail is NATO: a Hellfire missile that had been employed during a recent training exercise in Spain was due to be returned to Florida via Paris Charles de Gaulle… where they mistakenly loaded it on an Air France flight to Havana, Cuba. If you’ve ever felt that sinking sensation when your ball goes over the fence and you realise you’re going to have to go next-door and ask the grumpy old man if you can have it back, you will sympathise with the United States military.

Ultimately, it may be that Missile Mail was impractical for the same reason that Concorde never caught on: not because there was no need for something that quick, but because it wasn’t fast enough when compared to the speed of light: telexes, e-mail, telephone and videoconferencing, instead of physical post and physical presence.

Yet Amazon, and others, are said to be experimenting with delivery by drones: pilotless machines that rely upon much the same guidance technology as missiles. Perhaps, once again, “we stand on the threshold of rocket mail.”

And you know how well that worked out, last time.

A Very Peculiar Patent

I’ll be off to Malaysia for a teaching commitment tomorrow. I frequently enjoy the comfort of an Emirates A380, but boarding the aircraft is not an appealing part of the journey.

At Manchester Airport, A380s always depart from Gate 12, where the ‘holding pen’ for passengers isn’t really big enough for the superjumbo, despite the addition of a funny little overflow room. I’ve never yet seen any evidence that the good people at Manchester Airport actually know how to get everyone aboard an Airbus A380 in a timely manner, and their efforts can get a little bit frantic as the time of departure draws near.

That’s where a recent patent for Airbus (filed in February 2013 and approved in November last year) comes to the rescue. Patent US 9,193,460, catchily titled “Method for Boarding and Unloading of Passengers of an Aircraft with Reduced Immobilization Time of the Aircraft, Aircraft and Air Terminal for its Implementation”, proposes a detachable cabin module that passengers would be able to board before the inbound aircraft arrives at the gate. The outbound pod takes the place of the inbound pod and as soon as the aircraft has refuelled it’s up, up and away. Cleverly, pods may have a different configuration, such as altering the blend between economy and business class seating. 

Airbus modular aircraft

An illustration from the Airbus modular aircraft concept [US patent 9,193,460]

It’s to be hoped that the removable pod concept allows better cabin cleaning than present day efforts, too.

Higher aircraft utilisation is the best way to achieve profit. It’s one reason why low-cost airlines managed to run rings around their full-service counterparts in the 1990s, remaining profitable while charging a fraction of the ticket price. Put simply, an aircraft doesn’t earn money while it’s on the ground, so airlines are looking to minimise the turn-around time: hence the Airbus patent.

As ideas go, passenger pods aren’t really all that new. Back in March 1960, Mechanix Illustrated ran a cover story that showed a passenger module detaching from a doomed airliner, with parachutes streaming behind it. “Escape pods can prevent needless air crash death,” the article announced.

Mechanix Illustrated cover

Mechanix Illustrated cover,  March 1960

Internal arrangement of escape pods, Mechanix Illustrated

Tough luck if you were visiting the galley or the washroom at the moment of separation, by the way.

There was also the Sikorsky S-64 Skycrane (or, for the military, the CH-54 Tarhe), a helicopter that could carry a variety of cargo pods. It first flew in 1962.

S-64 Skycrane / CH-54 Tarhe

S-64 Skycrane / CH-54 Tarhe

Far from being outdone, Boeing recently came up with a monstrous freighter that could be taxied into place above a row of shipping containers, after which it would squat down into place like a hen settling on a clutch of eggs. US 9,205,910 is dated December 8th of last year.

Aircraft designed for intermodal containers in transverse orientation. [US patent 9,205,910]

Aircraft designed for intermodal containers in transverse orientation. [US patent 9,205,910]

Too bad that the most famous pod-swapping modular aircraft of them all had arrived way back in 1964, albeit only in a TV show…

Thunderbird 2

Thunderbird 2 and a selection of pods.

There really is nothing new under the Sun, is there? Well, it worked for Malcom P. McLean, back in the 1950s, when he was looking for a more efficient way to load and unload freight from ships… so why can’t the “box that changed the world” also work for air transport?

Of course, if Manchester Airport won’t invest in decent facilities to accommodate five hundred passengers in comfort while they wait to board an A380, they certainly aren’t going to invest in a special gantry that lifts tubes full of people and clips them into aircraft… which renders the Airbus thing a little bit pointless.

Airport terminal equipped with pod swapping machinery

Airport operators are going to love paying for all this extra infrastructure… [Airbus illustration from US patent 9,193,460]

Meanwhile, perhaps the neatest idea to cut turn-around times was the flip-up cinema-style aircraft seat. If fitted on the seats adjacent to the aisle, it meant that the passenger need not hold up everybody else while he or she tries to get organised before sitting down.

Those haven’t seen the light of day, either.